There are many different types of crafting and furnace device, which each provide different recipes. Many crafting devices are also multi-block structures, where several blocks are placed by using one item, and all blocks are destroyed when one is broken (similar to a vanilla bed or door). Some crafting devices experience weathering, a form of durability which is reduced by being exposed to wetness. This page lists the different crafting devices, their placement and use. For actual recipes organised by available items, see recipes.
Armourer, mason's workshop, forge, stone furnace, woodworking bench
Shaped crafting devices have a 3x3 input grid, like a vanilla crafting table. Recipes are made by putting items into the grid in specific layouts, and the ouput is obtained instantly by picking it up. The recipes available are different for each device.
Some crafting devices have a durability which is reduced by weathering. The durability of these devices is shown with a blue vertical bar at the left of the GUI. Devices start with a durability of 15, and it is decreased in the following ways:
Being rained on when exposed to air: -3
Being exposed to the air overnight: -1
Being rained on when partially sheltered (e.g. covered by a pole roof): -1
Durability can never be regained. When it reaches 0, the device is destroyed and drops nothing.
The sawpit has more complex placing rules than the other crafting devices. The main structure is six blocks with the following schematic:
However, this is not placed on a flat surface. Instead, only the blue highlighted blocks must have a building block underneath. The yellow highlighted blocks must instead have two blocks of space below them.
Cooking devices have input slots, fuel slots, and output slots; like a vanilla furnace. Inputs are cooked one at a time, with progress represented by the horizontal arrow. The time taken too cook each item is dependent on the item and the cooking device itself. Fuels are used one at a time, with the burn time remaining represented by the flame. The burn time provided is dependent on the item and the cooking device itself. More recipes and fuels are available in more advanced cooking devices, and less advanced devices take longer to cook each item. More advanced crafting devices also have multiple slots for input, fuel, and output. The fuel and input slots are rearranged automatically as items are used up, functioning as a queue.
Open cooking devices use fuel constantly when it is available, and only produce heat when they are burning fuel. Enclosed cooking devices produce heat all the time, and only use fuel when there is input available to cook.
The drying rack has input slots and output slots, like a furnace with no fuel. The input slots function like a queue as items are used up. Input items are dried one at a time very slowly, with progress represented by the horizontal arrow.
This device produces compost of a quality dependent on the balance of materials put into it. Many organic materials can be composted, including foods, leaves, and sticks. The heap can thus be used as a 'bin' for waste items, and automatically pulls in items thrown on to it. Alternatively, you can place items directly into the input slot. Items placed in this way disappear from the input slot immediately. Items put into the heap raise the vertical level bar up to a maximum of 12. They also affect the balance of the compost mix, as shown by the horizontal balance bar. When the pointer is in the central zone, 'very rich' compost is produced (after a long time - don't wait around!). Food and similar items push the pointer towards the right hand, green end. Leaves and sticks push the pointer towards the left hand, brown end. Compost taken out of the output slot can be used by right clicking on most crops, increasing their growth rate. Note that even when the vertical capacity bar appears full, you may still add items to the heap. They no longer contribute to the capacity bar but they still affect the balance of the compost. There are five different qualities of compost: